Enabling entertainment and friendship

We remember the get-togethers with friends during lunch break, playing split-screen with choppy performance on CRT TVs. And the companions we only met online to slay foul beasts together. Now more than ever, in terms of socialization, the physical and digital worlds are pretty much the same. It’s easy to get why games represent something bigger than entertainment to many of us. Like friendship and a sense of community.

This is especially valuable for people with disabilities who run a heightened risk of social isolation. AbleGamers is an organisation that has spent nearly two decades fighting to remove the barriers to gaming that people with disabilities experience.

Working with more than 400 players with disabilities, AbleGamers created a set of 22 open source Accessible Player Experience DesignPatterns (APX) to help developers craft more accessible games. They also offer deep dive training programs. Those who complete the training become Certified APX Practitioners.

Our contribution

When anyone picks up a game from Kinda Brave, we want them to know it’s playable. Becoming a publisher that gamers can trust when it comes to accessibility is a Quest we don’t take lightly. To achieve this, we’re appointing Accessibility Champions to all teams in our group. Each Champion will get training through AbleGamers, to become Certified APX Practitioners. In turn, they’ll act as BASTIONS OF KNOWLEDGE for us all to lean on and learn from.

But this is just for starters. We need to advance alongside technology. And we need to act as members of the wider development community to share learnings and ideas.
We also need to be careful not to increase pressure on developers by adding features to an already filled backlog. That’s why all our games get extra, dedicated development time to implement key accessibility features and technologies. As a result, accessibility becomes a natural part of pre-production and planning rather than an afterthought.

In September of 2021, ran a charity drive to raise donations for AbleGamers. Our studio Ember Trail answered the call and donated keys to their game Main Assembly. At the end of the drive, $26 905 had been raised.

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